Zero No Tsukaima Ps2 Download

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Released December 24, 2008 Runtime 24 minutes Manga Zero no Chukaima: Yōchien nano! Written by Takamura Masaya Published by Media Factory Demographic Magazine Original run September 26, 2009 – March 27, 2012 Volumes 3 Light novel Kaze no Kishihime Written by Noboru Yamaguchi Illustrated by Eiji Usatsuka Published by Media Factory Demographic Male Imprint MF Bunko J Original run October 23, 2009 – March 25, 2010 Volumes 2 Manga Zero's Familiar: Chevalier Written by Higa Yukari Published by Media Factory English publisher. Original network Original run January 7, 2012 – March 24, 2012 Episodes 12 Games. Zero no Tsukaima: Koakuma to Harukaze Concerto. Zero no Tsukaima: Muma ga Tsumugu Yokaze no Fantasy.

Zero no Tsukaima: Maigo no Period to Ikusen no Symphony The Familiar of Zero (: ゼロの使い魔,: Zero no Tsukaima) is a and comedy-oriented series of Japanese written by, with illustrations. Published 20 volumes between June 2004 and February 2011. The series was left unfinished due to the author's death on April 4, 2013, but was later concluded in two volumes released in February 2016 and February 2017 with a different author, making use of notes left behind by Yamaguchi. The story features several characters from the second year class of a magic academy in a fictional magical world with the main characters being the inept mage Louise and her from Earth, Saito Hiraga.

Between 2006 and 2012, the series was adapted by into four television series and an additional episode. The first anime series was licensed by in English, but the license expired in 2011. Sentai Filmworks has since re-licensed and re-released the first series and released the other three series in North America. A version drawn by Nana Mochizuki was serialized in 's manga magazine between August 2006 and October 2009. The manga was released by in North America. Three additional spin-off manga were also created, as were three. Main article: Louise is a noble girl who is terrible at magic, as her attempts usually result in an explosion.

She is nicknamed 'Louise the Zero' by her classmates, due to the inability to use any of the four magic elements. Early in the school year at the Tristain Academy of Magic, the second year students perform a special ritual where they summon their, which serves as their eternal protector and partner, and is usually some sort of magical creature. But Louise summons Saito Hiraga, an ordinary teenage boy from Japan, leaving her totally humiliated. Due to the sacredness of the ritual, Louise reluctantly accepts Saito as her familiar, but proceeds to treat Saito as any other familiar, only worse, making him wash her clothes, sleep on a bed of hay, and whipping him with a riding crop when he upsets her.

The Familiar of Zero follows the adventures of Louise and Saito as they help their classmates and friends, while occasionally blundering into situations where they risk their lives to save one another. Saito tries to find a way to get back to Japan, but he also has a mysterious power that allows him to wield swords and other weapons to perform heroic feats. They also eventually learn the truth behind Louise's magic inabilities. As Saito's and Louise's friendship grows and they start to work together, they ultimately fall in love with each other.

The fictional continent of Halkeginia bears similarities to Europe. Setting Halkeginia Halkeginia ( ハルケギニア, Harukeginia) is the continent that the story of The Familiar of Zero takes place on. Halkeginia's social structure is similar to the feudal class systems of Europe in the, with magic-users being considered nobles. The continent itself is vaguely reminiscent in shape to western Europe, with many of the countries carrying ancient and Roman names. Tristain Tristain ( トリステイン, Torisutein, also 'Tristein') is the nation in which the majority of the story takes place. It is a small country located in the northwest of Halkeginia. It is under threat from Albion.

Tristain is home to a highly acclaimed magical academy which attracts students from nearby countries known as the Tristain Academy of Magic. Militarily, the country is weak, with only a small permanent force, which forces it to make marriage alliances with other countries. The capital city is Tristania ( トリスタニア, Torisutania). Germania Germania ( ゲルマニア, Gerumania) is the largest kingdom in Halkeginia, and is also regarded as the strongest in terms of military might. It is regarded as a more barbaric and down-to-earth type of country, with its men considered to be brutish.

Germania is located to the northeast of Tristain. Germania is the ancient Roman name for the region that is now Germany; the natives were at the time considered by the Romans to be barbarians. Gallia Gallia ( ガリア, Garia, also 'Galia') is another kingdom in Halkeginia, located to the southeast of Tristania. Germania is on its eastern border, in the Alden Forest. It is the second largest country in Halkeginia. Within the Gallia Royal Family, murders and assassination attempts have led to an unstable royalty. There is a city named La Rochelle in the mountains, which is a major port.

The capital city is Beautis. Gallia is reminiscent of modern-day France, which in the Roman era was called Gaul (Gallia in Latin). Albion Albion ( アルビオン, Arubion), nicknamed the white country, is an island nation which is in a period of political strife. According to the storyline, a group of nobles known as Reconquista initiated a coup d'etat against the royalty, and over the course of the story, succeed in killing the entire Albion Royal Family. Cromwell, the leader of the Albion rebellion, seeks to spread his power elsewhere, and begins by attacking Tristain.

Albion is the ancient Greek name for the main island of Great Britain upon which are the modern nations England, Wales, and Scotland. The capital city of Albion is Londinium. Cromwell is named after the leader of the during the English Civil War, who successfully ousted the Monarchy, and establishing a brief reign as Lord Protector until the return of. Romalia Romalia ( ロマリア, Romaria) is a holy empire, located to the south of Gallia. There lies a city called Aquileia. Reminiscent of Italy, and specifically the (and the Vatican City, it is mentioned, that they have a pope and officials who are bound to celibacy), which once controlled much of central and northern Italy. Magic The nobles of Halkeginia are known as 'magi', and must use a wand or a staff to cast spells.

Not all magi are nobles as some have given up their nobility to use their magic for thievery or to work as mercenaries. There are four primary magic elements: Ignis ( Fire), Aqua ( Water), Ventus ( Air), and Terra ( Earth). Magi have an affinity to one of those elements. There is a fifth element, the legendary lost branch of element, known as void. Magi can combine different magical elements or even stack the same element on top of itself to make spells more powerful.

The power of a mage is determined by how many elements he or she can combine. There are four ranks of magician based upon this factor. Those who cannot combine any element together have the first rank, which is symbolized as a dot. Most magic students are in this class. The ability to combine two, three or four elements together leads to a magic user being referred to as a line, triangle, or square mage. In myths, there is a fifth rank called pentagram mage.

One of the major themes is that humans and technology from Earth displaced into the world of Halkeginia are considered to be highly magical since Halkeginia itself has relatively primitive science and technology. For example, a magical item called the 'Staff of Destruction' is, in reality, a human-made.

Other examples of Earth technology, often weaponry, appear throughout the story, such as a era fighter plane. Media Light novels The Familiar of Zero began as a series of written by and illustrated by under the original title Zero no Tsukaima. Published 20 volumes in Japan between June 25, 2004 and February 25, 2011. Further publication was threatened by Yamaguchi's advanced cancer, which he succumbed to on April 4, 2013, leaving the series. Yamaguchi had planned the series to end with 22 volumes. However, it was later decided by the publisher to continue the series in the author's absence, due in part to calls from fans to continue the series, as well as Yamaguchi's family wanting to see it completed. Yamaguchi had dictated the remaining plot of the series, including its ending, and entrusted it to the editors.

Media Factory released volume 21 on February 25, 2016 and the final volume 22 on February 24, 2017. Licensed the series in 2007 under the title Zero's Familiar, but later cancelled the release of the novels. A side-story, Zero no Tsukaima Gaiden: Tabatha no Bōken, initially available as a mobile phone online serial, was released in three volumes between October 25, 2006 and March 25, 2009. It centers on the adventures of the character Tabitha, Louise's classmate. Another side story, Kaze no Kishihime, was released in two volumes on October 23, 2009 and March 25, 2010. It is a prequel about Louise's mother youth. A companion volume, Zero no Tsukaima Memorial Book, was released on June 24, 2017.

It collected various short stories and illustrations previously unpublished in book format, as well as character designs and other information, such as outlines for volumes 21 and 22 left behind by Yamaguchi. It also revealed that the last two volumes of the series were written by Yū Shimizu, author of, using Yamaguchi's notes. See also: The Familiar of Zero has been adapted into an series running for four seasons by the animation studio. The first season aired in Japan between July 3 and September 25, 2006, and contained thirteen episodes. In April 2007 at, announced that they had picked up the English dubbing rights of the first season of the anime series under the title The Familiar of Zero.

In July 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment still retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales and distribution of select titles. The Familiar of Zero was one of several titles involved in the deal. Funimation released a complete box set of the series on November 4, 2008.

Funimation reported their rights to the series expired in August 2011. Re-licensed the first series in North America in 2013 and released it digitally. Sentai released the Geneon English-language version on Blu-ray and DVD on April 8, 2014. The second season under the extended title Zero no Tsukaima: Futatsuki no Kishi ( ゼロの使い魔 ~双月の騎士~, lit. The Familiar of Zero: Knight of the Twin Moons) aired in Japan between July 9 and September 24, 2007, containing twelve episodes.

Sentai Filmworks licensed the second season (under the name The Familiar of Zero: Knight of the Twin Moons) in North America and released it on March 10, 2015 on Blu-ray and DVD. The third season, also containing twelve episodes, entitled Zero no Tsukaima: Princesse no Rondo ( ゼロの使い魔~三美姫の輪舞(プリンセッセのロンド)~), aired on Japan's between July 6 and September 21, 2008, and in Singapore between July 10 and September 24, 2008. An episode for the third season was released on December 24, 2008. Sentai Filmworks licensed the third season with the OVA (under the name The Familiar of Zero: Rondo of Princesses) in North America and released them on May 12, 2015 on Blu-ray and DVD. The fourth and final season titled Zero no Tsukaima F aired twelve episodes between January 7 and March 24, 2012. In 2012, Sentai Filmworks licensed the fourth season (under the name The Familiar of Zero: F) in North America and released it on July 14, 2015 on Blu-ray and DVD. Music and audio CDs The four anime seasons used two pieces of each; one opening theme and one ending theme.

The first season's opening theme is 'First kiss' by, released on July 26, 2006, and the ending theme is 'My True Feelings' ( ホントノキモチ, Honto no Kimochi) by, released on August 9, 2006. The second season's opening theme is 'I Say Yes' by Ichiko, released on July 25, 2007, and the ending theme is 'Suki!? Love!!!) by Rie Kugimiya, released on August 8, 2007. The first seasons original soundtrack was released on August 23, 2006, and the second seasons' soundtrack was released on August 22, 2007. The third season's opening theme is 'You're The One' by Ichiko and the ending theme is 'Gomen ne' by Rie Kugimiya.

The fourth season's opening theme is 'I'll Be There For You' by Ichiko and the ending theme is 'Kiss Shite Agenai' by Rie Kugimiya, both released on February 1, 2012. Both the first and second seasons released four albums each. The first CD is for Louise and Saito which is sung by Rie Kugimiya and. The second CD is for Montmorency and Guiche which is sung by and; the first two CDs were both released on September 6, 2006. The third CD is for Kirche and Tabitha which is sung by Nanako Inoue and. The fourth, and final CD from the first season, is for Henrietta and Siesta which is sung by and; the third and fourth CDs were both released on September 21, 2006. The first CD for the second season is for Louise which is sung by Rie Kugimiya.

The second CD is for Henrietta which is sung by Ayako Kawasumi; the first two CDs were both released on October 10, 2007. The third CD is for Siesta which is sung by Yui Horie. The fourth, and final CD from the second season, is for Eleanor and Cattleya which is sung by and Kotomi Yamakawa; the third and fourth CDs were both released on October 24, 2007. Two were released for the second season. The first is a compilation of episodes from The Familiar of Zero show Zero no Tsukaima on the radio: Tristain Mahō Gakuin e Yōkoso and was released on July 25, 2007. The second album is a drama CD featuring the characters Louise, Kirche, and Tabitha—voiced by Rie Kugimiya, Nanako Inoue, and respectively—which was released on September 5, 2007.

Zero

Manga A series illustrated by Nana Mochizuki was serialized in the Japanese between the August 2006 and October 2009 issues, published. Seven volumes were released by Media Factory under their MF Comics imprint. The manga was licensed in North America by under the title Zero's Familiar, and released in three omnibus volumes. The manga was also licensed by in Indonesia and released up to volume three in English under the title The Familiar of Zero, and in the by Zoner Press.

A spin-off series, illustrated by Higa Yukari and titled as Zero no Tsukaima Chevalier, was serialized between the March 2010 and May 2013 issues of Comic Alive and later compiled in four volumes. It was also released in North America by Seven Seas Entertainment under the name Zero's Familiar Chevalier.

Two other spin-offs were serialized in Comic Alive: Zero no Tsukaima Gaiden: Tabatha no Bōken by Takuto Kon, which was serialized between December 2007 and August 2010 issues and compiled in five volumes, and Zero no Chukaima: Yōchien nano! By Takamura Masaya, serialized between September 2009 and March 2012 and compiled in three volumes. Visual novels Three for the were developed by in which the player assumes the role of Saito Hiraga.

The first, Zero no Tsukaima: Koakuma to Harukaze Concerto ( ゼロの使い魔 小悪魔と春風の協奏曲, lit. The Familiar of Zero: Goblins and the Spring Breeze Concerto), was released in limited and regular editions on February 15, 2007 in Japan.

This was followed by Zero no Tsukaima: Muma ga Tsumugu Yokaze no Fantasy ( ゼロの使い魔 夢魔が紡ぐ夜風の幻想曲) on November 29, 2007 and Zero no Tsukaima: Maigo no Period to Ikusen no Symphony ( ゼロの使い魔 迷子の終止符と幾千の交響曲) on November 6, 2008. Reception Over 6.6 million copies of the light novels have been printed worldwide by February 2016.

Notes and references. Seven Seas Entertainment. Retrieved May 25, 2018.

Kimlinger, Carl (March 3, 2012). Retrieved June 27, 2012. When the flurry lets up though, the series lets off the brakes and goes screaming right to Harem-Harem Land. April 10, 2013. Retrieved April 10, 2013. July 15, 2011. Retrieved August 4, 2011.

July 8, 2011. Retrieved August 4, 2011. June 25, 2015. Retrieved June 25, 2015. November 25, 2015.

Retrieved November 25, 2015. February 3, 2017. Retrieved February 3, 2017. Archived from on 2007-09-27. Retrieved 2009-10-17.

Retrieved 2007-05-04. (Press release). Retrieved 2008-07-22. June 11, 2011.

Retrieved August 20, 2011. December 19, 2013. Retrieved December 19, 2013. April 8, 2014. Retrieved April 28, 2014.

November 17, 2014. Retrieved January 10, 2016. March 10, 2015. Retrieved January 28, 2016. Retrieved 2008-03-27. January 20, 2015. Retrieved January 20, 2016.

May 12, 2015. Retrieved January 20, 2016. August 20, 2011. Retrieved August 20, 2011. August 20, 2011.

Download

Retrieved August 20, 2011. November 27, 2011.

Retrieved December 5, 2011. January 10, 2012. Retrieved January 10, 2012. July 14, 2015. Retrieved January 28, 2016. (in Japanese).

October 3, 2012. Retrieved October 4, 2012. (in Czech).

Retrieved June 5, 2011. (in Japanese). Archived from on February 6, 2010. Retrieved January 23, 2015. (in Japanese). Archived from on April 4, 2013. Retrieved January 23, 2015.

(in Japanese). Retrieved September 22, 2013. Zero no Chukaima: Yōchien nano! 1 (in Japanese). Retrieved September 22, 2013.

Zero no Chukaima: Yōchien nano! 3 (in Japanese). Retrieved September 22, 2013. The Familiar of Zero: Goblins and the Spring Breeze Concerto (in Japanese). Retrieved September 11, 2013. Zero no Tsukaima: Muma ga Tsumugu Yokaze no Fantasy (in Japanese). Retrieved September 11, 2013.

Zero no Tsukaima: Maigo no Period to Ikusen no Symphony (in Japanese). Retrieved September 11, 2013. February 24, 2016. Retrieved May 22, 2017.

External links Wikimedia Commons has media related to. (in Japanese). (in Japanese). (in Japanese). (in Japanese). (in Japanese).

Zero no tsukaima wiki

(light novel) at 's encyclopedia.

This page is was written. This game is, obviously, a fanmade creation and not representative of any real-life Zero No Tsukaima game project (Much as I wish it was). This page is currently under construction. Zero No Tsukaima (20XX) was a video game released in 20XX for the Sony Playstation 4, Xbox One, Nintendo Wii U, Xbox 360, and Playstation 3 based on the light novel and later anime series Zero No Tsukaima, sometimes known in the West as The Familiar of Zero.

The game was released in Japan on October 30, 20XX, and in North America and Europe on November first 20XX. The game was rated 'B' by CERO, 'T' by the ESRB, and '12' by the BFBC. Contents Plot Like the anime and novels it is based on, the game's plot revolves around Saito Hiraga, a Japanese teenager summoned from Tokyo to the fantasy world of Halkeginia by mage in training, Louise Francoise La Blanc de la Valliere. The game's plot, however, may diverge radically from that of the anime depending on the player's actions. There are several general 'routes', similar to those in a visual novel, however, unlike a visual novel, these routes do not necessarily revolve around the protagonists's relationship with female character.

Because of this, the story can unfold very differently, including deaths of major characters and even radical changes in the personalities of characters, particularly Saito himself. Routes The game consists of multiple potential routes.

Listed below are some examples. Familiar of Zero The route that most closely follows the anime, in which Saito stays with Louise, with Louise showing initial hatred of him, but gradually revealing her affection for him. The player controls Saito in a number of scenes based on events from the novels and anime. The main divergence points involve diverging into paths more closely following the light novels or the anime ending. Sword of The Common Man One of the routes unlocked if the player decides to leave Louise.

This route often, but does not always result in Saito ending up romantically involved with Siesta. The main plot point in this route is Saito using his powers as Gandalfr to support a Halkeginia-wide commoner uprising against the nobility. Depending on the player's actions, Saito may end up as the first prime minister of a constitional monarchy of Tristain, or end up as an iron-fisted tyrant, depending on the actions of the player.

In some bad ends, Saito himself is deposed in a second revolution. Lone Wolf Saito I of Tristain In The Name of Brimir A route involving Saito following Louise on a crusade against the elves after she volunteers to join the army marching on the Holy Land. Gameplay In spite of its multi-route plot, Zero No Tsukaima is not a visual novel, as is often the case with anime-based video games. Instead, Zero No Tsukaima is a third-person action adventure game.

The game features an open world consisting of the entirity of Halkeginia, including Tristain, Gallia, Germania, Albion, Romalia, Guldenhorf, and the Holy Land. Also present are the countries of Hispania (peninsula west of Romalia) and Graecia (east of Romalia).

Combat The combat system in Zero No Tsukaima seamlessly combines melee and ranged combat with a variety of weapons and vehicles. The close combat system is most similar to that of the Assassin's Creed series of games, featuring a variety of offensive and defensive techniques, both unarmed, and with a variety of melee weapons.

Ranged combat is more similar that seen in a third person shooter, with an over-the-shoulder perspective, with some 'modern' weapons offering a zoom mode. Weapons Zero No Tsukaima features over 100 weapons, generally divided into two categories, Halkeginian weapons, which include melee weapons, as well as bows, crossbows, and early firearms, being at about a 16th century technology level, and weapons from Earth, typically 20th and 21st century firearms, which are rare, but can even the odds against powerful mages and magical creatures. Saito can carry up to four weapons on his person, two pistols, swords, or daggers, and two larger weapons. Swords Standard melee weapons in the game, with Derflinger, Gandalfr's magic sword being Saito's standard weapon in most routes, however, Saito can use other blades if the player wishes. Swords, like all weapons in Zero no Tsukaima, all have different individual stats, but tend to be well-balanced between speed and damage.

Example. Derflinger- Sentient sword with a single-edged blade. Capable of blocking magic attacks. Tristainian Longsword- A longsword used by Tristainian musketeers. Gallian Rapier- A narrow-bladed sword mostly for thrusting, made in Gallia. Albionese Longsword- Albionese longsword, a bit heavier than the Tristainian version.

Germanian Two-Handed Sword- Two-handed Germanian sword. Heavy, but can easily chop through polearms and armor. Romalian Side Sword- A long sword with a basket hit of Romalian origin. Hispanian Rapier- Narrow blade popular in Hispania. Aquilean Falchion- Heavy chopping blade made in the Romalian city of Aquilea. Elvish Scimitar- A curved, slashing sword made by the elves.

Katana- A curved Japanese sword from Earth. A razor sharp blade made by a master craftsman. Daggers Short bladed weapons often used as a secondary weapon to a sword. Daggers have the highest speed of any melee weapon, but low damage. Examples. Butcher's Knife- A knife found the Tristain Academy of Magic kitchen. Not very good for combat.

Tristainian Rondel- a Tristainian dagger with a round handguard. Albionese Billhook- Heavy chopping blade, good for chopping lumber and enemies alike. Romalian Cinqueada- Broad-bladed double-edged Romalian dagger. Elvish Curved Blade- Curved dagger favored by the elves. KA-BAR Combat Knife- A US-made combat knife from Earth. Fairburn-Sykes Dagger- British combat knife that somehow found its way to Halkeginia.

Perfect for fast, deadly attacks. Machete- Heavy machete teleported to Halkeginia by way of Brimir's world gate.

High damage, but slower attack speed. Heavy Melee Consists of axes, maces, and warhammers. These weapons deal the heaviest damage, but have the slowest speed. Examples.

Germanian Battle Axe- A battle axe used in Germania. Spike attached to the rear. Gallian War Hammer- A hammer on one side, a spike on the other. Two ways to bust heads. Elvish Mace- A mace made by elvish craftsmen. Tristainian Mace- A heavy, brutal Tristainian blunt weapon.

Albionese Poleaxe- Small-headed axe on a long pole for attacking cavalry. Gracean Labrys- Large double-bit axe from Graecia. Slow but devastating.

Romalian Warhammer- A Romalian take on the deadly warhammer. Sledgehammer- Sure its a tool, but it packs a punch.

Not good for defense, though. Menvil's Mace-Staff- Menvil's Staff. You may not be able to use magic, but nothing's stopping you from using it to pummel your foes into submission. Bows and Crossbows Examples. Tristainian Crossbow- Standard Tristainian crossbow- mostly supplanted by, but is useful for silent long-range killing. Gallian Arbalest- Crank-operated crossbow. Powerful, but with a lengthy reload.

Elvish Composite Bow- A composite bow favored by the elves. Good range and accuracy. Albionese Longbow- Powerful Albionese longbow with bodkin arrowheads for piercing armor. Halkeginian Firearms Single-shot black powder firearms.

High damage, but less accurate than bows or modern firearms. Pistols tend to have a shorter range than muskets. The blunderbuss can fire multiple shot, proving useful at close ranges.

Examples. Tristanian Flintlock Pistol- Standard flintlock of the Tristainian Army.

Albionese Double-Barrel Pistol- Pistol with two barrels made in Albion. Duck Foot Pistol-A pistol with four barrels spread out.

Fires simultanously to attack multiple foes. Gallian Dueling Pistol- Gallian pistol. Part of a Dueling set.

Anies' Blunderbuss Pistol- Pistol used by Anies. Has a flared blunderbuss-style barrel. Fires multiple shot. Tristainian Carbine- Short musket used by mounted Tristainian Musketeers. Albionese Flintlock Musket- Long-Barreled Albionese musket. Blunderbuss- A short, flared barreled weapon for firing multiple shot. Essentially an early shotgun.

Colbert's Pepperbox- Four-shot pepperbox based on a revolver from Earth. Made by Professor Colbert. Baker Rifle- An antique British Flintlock rifle used in the Napoleonic Wars. Saito found this one after raiding an Albionese workshop attempting to reverse-engineer the weapon. Modern Firearms Modern firearms from Earth. These weapons vary greatly in attributes, but all are much more powerful than anything in Halkeginia. These weapons include pistols, rifles, submachine guns, machine guns, and rocket/grenade launchers.

Often unlockables in side quests, but some may be found in main quests or bought from traveling merchants. Examples. SIG Sauer P226- 9mm handgun with 16-round magazine.

Colt M1911- More powerful, but lower capacity handgun in.45 ACP caliber, 8-round magazine. Desert Eagle- Powerful.50 AE handgun, main drawback is high recoil. Remington 870- 12 gauge pump-action shotgun, seven-shell magazine. SPAS-12- Semi-automatic shotgun. AA-12- Full auto detachable magazine-fed shotgun, 30-shell drum.

Thompson Submachine Gun-.45 caliber SMG with 50-round drum. Shorter range, but powerful and high rate of fire. Mini Uzi- fast firing Israeli 9mm SMG, 32-round magazine.

FN P90- Cutting edge scoped 5.7mm personal defense weapon, 60-round magazine. AK-47- Classic 7.62mm Soviet assault rifle, 30-round magazine. M16- American Assault Rifle, faster firing than AK, but less powerful. Some may have M203 Grenade Launcher attached. 30-round mag. Howa Type 89- Japanese assault rifle- 30-round magazine.

Bipod for stability. G36- High-tech German assault rifle with built in scope, 30-round mag. Lee-Enfield- British.303 bolt-action service rifle. May have scope attached. 10-round magazine.

M1 Garand- classic US WWII-era semi-auto rifle. 8-round clip.

M24 Sniper Rifle- Modern US bolt-action sniper rifle. Barret M82- Powerful.50 BMG sniper rifle. 10-round magazine. M60 Machine Gun- US GPMG, made famous by Hollywood. 7.62mm, 100 rounds.

M249 SAW- 5.56mm US LMG for squad support, 200-round belt. M72 LAW- Known as the Staff of Destruction in Halkeginia, the LAW is a 66mm one-shot rocket launcher, so use it wisely. RPG-7- Ex-Soviet 85mm Rocket Launcher. Stinger Missile- US anti-air missile, originally meant to destroy helicopters.

Works well on dragons and airships as well. M202 FLASH- Four-shot rocket launcher firing incendiary rockets. Makes short work of wooden airships. M203- 40mm grenade launcher, under the barrel of the M16. Milkor MGL- 40mm revolving-drum grenade launcher. M2 Flamethrower- US-made flamethrower.

Unlocked in the 'Flames of Vengeance' route, initially found and used by Anies Chevalier de Milan. Vehicles As they are, with the exception of horses, carriages, and airships, of Earthly origin, vehicle are very rare in the game, however, they possess unparalelled speed, maneuverability, and firepower. These vehicles are often unlocked on special missions, and may only be usable for that mission. Land Vehicles. Horse- the standard Halkeginian beast of burden.

Carriage- The two-horsepower transport of the Halkeginian elite!. Jeep: A Second World War-era American military light truck. A legend of its time, armed with a.50 caliber machine gun. M988 HMMWV 'Humvee': Modern replacement for the venerable jeep, this four-door utility vehicle seats five and carries a.50 caliber machine gun or an automatic grenade launcher (both variants available in game). Komatsu LAV: A Japanese Self-Defense Force vehicle armored against small arms fire. Carries a.50 caliber machine gun. LAV-25: A Canadian-designed vehicle best known for its use by the US Army.

Carries a turret-mounted 25mm automatic cannon, and its 8-wheel drive makes short work of Halkeginia's pre-industrial roads. Multi-Mission Effects Vehicle: The Canadians designed this LAV variant that is practically made of missile launchers, capable of engaging both tanks and aircraft. Never entered service, but it found its way to Halkeginia to strike terror into the hearts of the primitive natives!. BMP-1: An old Soviet APC armed with a 73mm cannon, missile launcher, and mounted machine guns. It may be outdated, but that doesn't matter much if your foe is MORE outdated!. M2 Bradley: Why fight fair?!

Take this US IFV with a deadly autocannon, machine gun, and a twin tube TOW missile launcher into a sword fight and win every time!. Mark I Tank: The first tank design to see combat, in 1916 with the British Armed with two six-pounder cannons and multiple machine guns. Its noisy, hot and smoky inside, it has a top speed of three miles per hour, but its still a tank!. Panzer VII Tiger: A German heavy tank that devastated Allied armor with its 88mm main gun and thick armor. One of them ended up in Halkeginia, and now its yours!.

M1 Abrams: A US Army main battle tank. Its 120mm main gun blows right through rival armor, and also works pretty well on airships and fantasy armies as well. Can shrug off multiple RPGs.

Zero No Tsukaima Characters

Or square-class spells. Mitsubishi Type 05: A next-generation JSDF main battle tank, armed with the same 120mm gun as the American Abrams. Halkeginia will mark its first shot in anger. Aircraft Planes. A6M Zero:.

Spitfire:. IL-2 Strumovik:. SBD Dauntless:.

B-25 Mitchell:. Messerschmitt ME-262:.

Zero No Tsukaima Episode 1

F-86 Sabre:. F-4 Phantom:.

MIG 25 Foxbat:. Mitsubishi F-2:. Harrier II Jump Jet:. A-10 'Warthog':. F-22 Raptor Helicopters. UH-1 Huey:. AH-6 Little Bird:.

Mi-24 Hind:. AH-64 Apache: Airships Side Quests and Activities Treasure Hunting Colbert's Inventions Mercenary Contracts Mercenary Contracts are missions Saito can take on in a variety of routes in the game (though they are unlocked earliest and have the most variety in the 'Lone Wolf' Route.

Most of them involve assassinating an important figure, destroying military equipment, fortifications, or ships, or taking part in battles. Some examples include: The Portsmouth Battery Destroy a battery of cannon near Portsmouth, Albion that is threatening incoming Tristainian airships. Rifling Matters We have discovered that the Albionese musketeer forces are using muskets with grooves drilled into the barrel, which appear to give them much greater accuracy. Destroy all of the workshops producing the weapons, and destroy the plans. The Dragon King Locate a relic known as 'The Dragon King' (actually an A-10 Thunderbolt II) and use it to destroy a Gallian Airship Fleet. Sky Piracy An activity that involves attacking airships. Can be done one of two ways.

The first and simplest is the shoot down an airship, either with an aerial vehicle or with ground-based weapons (a well-placed RPG can destroy the powder magazine or windstones, downing an airship) and loot the wreckage. This, however, will yield fewer rewards than boarding, either using another airship (you can take command of one after completing some quest) or a helicopter.

Be warned, however, attacking a nation's ships will cause them to retaliate. Theft Liberation Reception.